Foe Frenzy is a fast-paced fighting game where you battle up to three of your friends with random, short-lasting items in an attempt to be the last survivor.
Get the Game
You can buy Foe Frenzy for $12.99 on any of the following platforms.
For the time being, Linux users won't be able to buy the game on Discord, as its store is not supported there.
- Local multiplayer that allows you to battle up to three of your friends. Play with up to two people on the keyboard or connect additional controllers!
- Online multiplayer to play with your friends either over Steam, Discord or using your IP. If you have a friend over, you can even combine local and online multiplayer and play with both at the same time!
- 12 maps to play, all with different interactable terrain; battle your friends in the water, on slippery ice, in a vine-filled jungle, in a dark cave and more!
- 15 items to battle with, from swords to bows to wings that you can use to fly over deadly lava!
- 14 achievements that you can try to obtain with your friends, each one unlocking an additional character look you can choose for your player!
- An original soundtrack with a unique music style for each map theme, created by the amazing Jamal Green!
- Regular updates that will add new items, new maps and more!
: When creating a Multiplayer lobby, the host has the option to invite players using Discord's and Steam's online play features, regardless of which platform the host and the invitees have bought the game on. Sadly, Discord's online play feature is currently only supported on Windows.
About the Project
Foe Frenzy is a game created by Ellpeck, a student and indie game developer from Germany. It started as a small project inspired by Mario Kart and similar games, because the short-lasting battle items you can use in those games allow for fast and fun gameplay.
Development on the project started early in 2019, back when Foe Frenzy was still considered a small side project. Ellpeck made a blog post about the process of Foe Frenzy's early creation in which he described how creating small projects is easier. After a while of developing the game, Ellpeck took a break from it due to lack of motivation. When he came back to it about two months later, he decided to turn Foe Frenzy into a bigger project, which included redesigning the art for the game, as well as the plan to turn it into a commercial project. Shortly after the rework, he made a second blog post about this decision.
With Foe Frenzy, Ellpeck hopes to have created a game that brings fun and banter to many friend groups' gaming meetups.
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