Important Information about the WebManual
  • This is an online version of the Actually Additions Manual from inside the mod.
  • It is highly recommended to use the in-game version when playing with the mod, as it contains crafting recipes and explanatory pictures and can also be right-clicked on blocks to directly see information about them.
  • This manual is fed directly from the en_US.lang file on GitHub.
  • Some information, like the amount of power generated or the range of certain items and blocks will not be displayed here. This has to be done for technical reasons, but these values will be correctly displayed in game. Undefined values are usually surrounded with '<' and '>'.
  • To go to the mod's CurseForge Page, click here.
For too long have the people of Minecraftia toiled under a relentless whip. A whip more hurtful and more injurious than that of any slave-master: inconvenience. Aye, the thousand million inconveniences that make up the grind, that force players to waste hours- nay, days!- chopping wood and farming wheat and other such mundane tasks, just to momentarily escape the remorseless tedium and experience the true joys of Minecraftia, building, caving and adventuring into the beautiful uncharted abundance

of the world. Yet no sooner has one immersed oneself in this creative enterprise than the inconveniences return, like millions of furious bees pestering, stinging, swarming all over you until the game ceases to be enjoyable, and you are driven away from it forever. To that end, a certain Ellpeck has created this Actual Addition to the world of Minecraft, that will allow the player to better engage with the core experiences of the game- building and adventuring- by automating and streamlining the monotony that

is grinding in Minecraft. Therefore, Ellpeck humbly presents to you this Actually Additions Manual, that shall teach you the ways of this modification and, ultimately, allow you to transcend inconvenience and attain enlightenment.


Actually Additions has lots of items that use certain basic crafting items to be crafted. This chapter has all of these basic items grouped up so that you can see all of them at once.

Black Quartz is an Ore that generates in the world between layer <lowest> and <highest>. When broken, it can be smelted in a furnace or crushed in a crusher to get broken down into Black Quartz.

Black Quartz items are used in lots of Crafting Recipes in Actually Additions. They are very important for most of the Items and, thus, should be mined when found in the world. They can be crafted into a couple of different Decorative Blocks shown on the following pages.
Every variant can also be crafted into
Stairs, Slabs and Walls using the well-known recipes.

Nether Quartz, but deadlier

The Smiley Cloud is a magical floating cloud which is getting put to life through the piece of Solidified Experience inside it. It hovers up and down in its place all jolly and fun, and when right-clicking, you can give it a name.
When giving it certain
special names like "Ellpeck" or "Etho", it will have some special items it carries!

Huge potato

Sometimes your Coal just burns for too long or too short.
For that, you can craft
Tiny Coal, Tiny Charcoal and Blocks of Charcoal for using them in a furnace.
While the
Block of Charcoal burns for as long as a Block of Coal, the Tiny Coal and Tiny Charcoal will burn for one eighth of a piece of coal, meaning it will smelt one item in a normal furnace.

Lamps are a block providing lots of light, similar to the mystic Glowstone or Torches, but they can be dyed with all of the 16 different colors either by crafting them or by placing them on the ground and right-clicking them with a piece of dye.
right-clicking them with an empty hand, they will turn on and off.

There is a way to toggle them with Redstone, however. If you place a Lamp Controller facing into one and give it a redstone signal, it will turn the lamp in front of it on and off.
The thing that makes this very expandable, though, is that it also
toggles every lamp adjacent to that lamp and every other lamp that gets touched.
That means you can have a huge field of lamps and toggle them all with
just one Lamp Controller.

A Treasure Chest found underwater.

Treasure Chests are a semi-uncommon occurrence in Ocean Biomes. They appear on the bottom of the sea, probably left there by bypassing Ships who threw off or lost some load. These Chests however, hold some valuable items, if you're lucky. Breaking them won't yield you anything, though, you just have to right-click them to receive some amazing goodies.

The Breaker breaks blocks in front of it. It can be oriented in every direction.
When right-clicking it with a
Redstone Torch in hand, it will change between a mode where it gets deactivated by Redstone and a mode where it responds to pulses.

The Placer places blocks in front of it. It can be oriented in every direction.
When right-clicking it with a
Redstone Torch in hand, it will change between a mode where it gets deactivated by Redstone and a mode where it responds to pulses.

The Fluid Placer places liquids you supply it with. It needs 1000mB to place one block. When right-clicking it with a Redstone Torch in hand, it will change between a mode where it gets deactivated by Redstone and a mode where it responds to pulses. A Comparator will mesaure its Fluid Amount.

The Fluid Collector will collect 1000mB of liquids in front of it, that's a filled bucket. When right-clicking it with a Redstone Torch in hand, it will change between a mode where it gets deactivated by Redstone and a mode where it responds to pulses. A Comparator will mesaure its Fluid Amount.

Phantomfaces are a simple way to connect inventories together, they have a very important twist however: Instead of just connecting two inventories, a Phantomface simulates the inventory it is connected to, meaning you can put items into and pull out of the Phantomface itself. A Phantomface has a default range of <range> blocks, but it can be upgraded with a Phantom Booster. Phantomfaces are connected by right-clicking an inventory with a Phantom Connector and then right-clicking the Phantomface.

Important Information:
It should be noted that the Phantomface is
not supposed to be used as a wireless transport system.
The Phantomface should be used when, for example, wanting to input items into a machine that doesn't have enough space for the amount of cables you need around it, or when you want it to look nice in a room without needing any cables or other blocks around it.

It's not a short-range Tesseract.

The default Phantomface works for items, like described on the first page.

The Phantom Liquiface acts exactly like the normal Phantomface, but it works for liquid containing blocks.

The Phantom Energyface acts exactly like the normal Phantomface, but it works for CF, meaning you can connect it to things like Generators and Crushers.

The Phantom Booster, as explained on the first page, ups the range of Phantomfaces by being placed on top of them. The maximum amount above one Phantomface is 3.

Phantom Breakers and Placers work similarly to the normal Phantomfaces, except that they are used to break and place blocks from a distance. Their default range is <range> Blocks. To connect them to blocks to break, do as described in the Phantomface Chapter. When connecting them to air spaces, just place a block, store it and then break it again.
When right-clicking it with a
Redstone Torch in hand, it will change between a mode where it gets deactivated by Redstone and a mode where it responds to pulses.

The ESD is like a Hopper with a lot more functionality: You can choose the sides to input and output and you can precisely configure the range of slots.
For more information,
hover over the elements in their GUI.

They will determine the
amount of slots an inventory has initially, however it won't adapt when the inventory changes. When connecting an inventory whose slot amount can change, like the Item Interface, you can set the slot amount to a big number in the ESD's GUI to avoid slots being ignored.

The Experience Solidifer uses the player's experience and turns it into Solidified Experience which can later be used by right-clicking (or sneak-right-clicking to use a full stack!) to get the experience back.
Additionally, you can put
Solidified Experience into the solidifier, and it will pick up any XP Orbs that are on the ground and turn them into Solidified Experience, provided they weren't created by it.
Solidified Experience is also sometimes dropped from mobs.

Greenhouse Glass is a very effective way to speed up the growth of your plants! When placed anywhere above the plant, as long as there are no blocks below obstructing the path, and there is sunlight above the glass, it will significantly speed up the growth of the plant!
It obviously has to be daytime, too. Thought that was obvious.

Greenhouse Gas

The Fishing Net is a block that makes fishing a lot easier! Just place it above some water and it will, given a little bit of time, automatically catch fish for you! To store the fish, just place a chest above the Fishing Net or let the items spew out of the top and collect them manually.

For the impatient

The Feeder is a good alternative to a manual animal farm. Place it in the middle of an animal pen and supply it with some wheat, seeds or carrots, depending on the animal you want to feed, and just wait. It will automatically feed the animals and if there are enough animals near it, it will shut off on its own to prevent lag or animal overflow.

Greenpeace approves

The Compost is used to make Fertilizer from Bio-Mash. Fertilizer acts just like Bone Meal, but can be crafted in a much simpler manner just by crafting Bio-Mash and then putting those inside of a Compost and waiting for a bit. When the mash is composted, just take it out by right-clicking again.

This, however, also works for some other items, which will be explained when needed.

Bio-Mash can be crafted from any type of food item by putting any number of it together in a crafting grid with a Knife. The resulting amount of Bio-Mash will vary depending on the food's saturation and healing levels.

Storage Crates are big. Really big. They hold tons of items, more than 4 chests worth of them.
Not only that, but they can be
upgraded in size! View the following pages to get information on that and some other items regarding crates!

Placing a Storage Crate Keeper inside the Storage Crate before breaking it will cause it to keep all of its items, however the Keeper will be destroyed in the process.
Once upgraded via crafting, they will not lose their contents either.

The Chest To Storage Crate Upgrade allows you to convert any wooden chest into a Storage Crate, retaining its items!
sneak-right-click onto the chest to apply it.

Similar to the Chest To Storage Crate Upgrade, the Small To Medium Storage Crate Upgrade will convert any Small Storage Crate into a Medium Storage Crate by simply shift-right-clicking it. It will retain its items.

Similar to the Chest To Storage Crate Upgrade, the Medium To Large Storage Crate Upgrade will convert any Medium Storage Crate into a Large Storage Crate by simply shift-right-clicking it. It will retain its items.

The Coffee Maker is a block used to make Coffee, a potion-like item that gives the user several buffs.
To use the coffee maker, you need a
Empty Cup, <coffee> Coffee Beans, which can be found in the wild, harvested and planted on farmland again, <rf> CF/t and <water>mB of Water per cup brewed.
On the coffee maker recipe pages at the back, to see what the item does, just hover over the Cup of Coffee.

To actually give your coffee some buffs, put some of the items shown on the later pages into the slots on the right.
The more slots are filled up with one item, the higher the
Amplifier of the effect will be. The Maximum Amplifier is the max amount of items to be put into one coffee.
Order matters: When using, for example,
Milk (to see what it does exactly, go to a later page), you are going to have to plan the items out inside the numbered slots in such a way that it brews the coffee you want.

This is an example of a recipe making a coffee containing Fire Resistance 1 for 0:20 and Speed 1 for 2:30.

Milk is an important item when brewing coffee: It adds 2 minutes to all effects of items in slots with lower numbers while removing 1 amplifier. When the amplifier of an effect is 1, however, it will remove the effect.

The fact that you're reading this means that you either have HarvestCraft installed, or that you're looking at the lang file.
This does the same thing as
Milk, but for veggie guys.

The Crusher turns every ore, ingot and gem into its corresponding dust using <rf> CF/t.
When you put in
Ores however, they will yield 2 pieces of dust.
Double Crusher basically does the same, however it can crush two ores at a time.
On the following pages, you can see some additional useful recipes for inside the crusher.

He's my crush

The Powered Furnace works like a furnace, however, it uses <rf> CF/t and can smelt two items at a time.

The Lava Factory can produce blocks of lava given <rf> CF/block.
The Block above it has to be surrounded with 4 Casing Blocks, otherwise it won't be able to produce Lava.
Right-Clicking on the
Lava Factory will show you if it's able to produce Lava in its current setup.

Lava, for a fact.

The Energizer charges items that hold CF using its energy supply.

The Enervator discharges items that hold CF and stores the energy in its energy supply.

The Item Repairer uses <rf> CF/t to repair items that can be repaired in an Anvil without needing any materials!

The Coal Generator generates <rf> CF/t through the use of everything that can be put into a furnace.
Note that it only starts burning something up if the buffer isn't already full of power.
It will
stop generating when powered by Redstone.
Additionally, using a
Comparator will yield the percentage of energy stored.

The Solar Panel produces <rf> CF/t when it has direct daylight above it and it is daytime. Any blocks above it that are transparent will decrease its efficiency, however.

Panelled walls

The Heat Collector is a block that produces <rf> CF/t.
To do that, it needs to be
surrounded with at least <min> Lava Blocks directly around it on any side except the top one. But watch out, it sometimes destroys some of these Lava Blocks!

Using Canola, you can make a simple, yet effective power generation system from natural resources.
To do this, first find some
Canola Plants in the wild and plant them on your farm.

Canola you get out of them can be used in a Canola Press to make Canola Oil.

This can be
used in an Oil Generator. It displays the amount of power it generates in its GUI, however, it can be upgraded further to yield more power than that!

For starters, you can use a Fermenting Barrel to convert the Canola Oil into Refined Canola Oil.

If you're still not satisfied with the power that generates,
place the refined canola oil on the ground and throw in a Crystallized Canola Seed to make Crystallized Oil.

If that isn't enough for you either, make an
Empowered Canola Seed and toss that into some Crystallized Oil to get Empowered Oil!

The Fermenting Barrel can have a Comparator attached to it which will result in the Redstone strength being equivalent to the percentage of the output tank.

If you break the Oil Generator, it will keep the liquid inside.
Place it in the
crafting grid to empty it out.
It will
stop generating when powered by Redstone.
Additionally, using a
Comparator will yield the percentage of energy stored.

Sometimes, bats will drop Wings. These wings can be used to make Wings Of The Bats, which allow you to fly in a creative way.
However, after about <secs> seconds, your weight won't be
supported anymore and you will drop to the ground.
To remove exhaustion from your wings, either
stand on the ground to remove exhaustion slowly, or hang on to the ceiling by flying up below a solid block like a bat while the wings aren't fully exhausted to remove exhaustion fast.

The Leaf Blower can blow away tall grass, flowers and other stuff around you when you hold right-click. There is an Advanced Leaf Blower, which works like the basic one, except that it operates much faster and also breaks Leaves.

An All-In-One-Tool is a tool that is Pickaxe, Axe, Shovel, Sword and Hoe in one. They are available in every common material.
Additionally to being able to mine stone, wood and softer materials, when
not sneaking, they create Farmland on right-click, whereas when sneaking, they create Paths.

Once, there was a Kitty who really wanted some Jam.
So I made some
Seriously, this is Jam. You can find it in Village Houses or buy it from the
Jam Villager.
Every Jam gives you two different
potion effects!

A Jam House and
its inhabitant

You're probably wondering what the names of the jams mean.
Now, let me tell you:

-Honeydew Melon and Kiwi
-Honeydew Melon and Coconut
-Pineapple and Coconut
-Cherry, Apple and Cinnamon
-Plum, Apple and Lemon
-Grape, Kiwi and Banana
-Currant, Banana and Raspberry

Now, which one is which, you may ask? Figure it out yourself.

Potion Rings can permanenty grant a set of potion effects.
Potion Ring has two tiers. The first tier needs to be held in any hand and gives an effect of level one while the second tier can be anywhere inside the inventory and grants an effect of level two.
To be able to use
Potion Rings they first have to be filled up with Blaze Powder. To do this, put the ring into a Crafting Grid with one or more Blaze Powder.
Over time, the powder inside the ring will be
used up to grant you the effect.

The Drill works like a Pickaxe and a Shovel. It uses CF per block. It can be charged in an Energizer and upgraded by sneak-right-clicking with it in your hand. There are a lot of upgrades, but here is an explanation of some of them:
Mining Upgrades enlarge the hole which the Drill digs.
Placement Upgrade, after you right-click it in any slot of your hotbar, will make the Drill able to place a block from that slot by right-clicking.

It should be noted that, in fact, the Speed, Mining and Fortune Upgrades need their previous tiers to be installed for them to work.
This means that, if you want Speed III in the Drill, it needs Speed II and Speed I inside it as well.

The Drill can also be dyed in Minecraft's 16 colors.
It's only cosmetic and won't have any effect other than it looking different, however.

The Teleport Staff, when charged in an Energizer, can be right-clicked to teleport you to where you're looking. When you are looking at a block, it will teleport you there, however, when you aren't looking at a block, you can only be looking upwards up to 5 degrees, otherwise the teleport will fail.

The Ring Of Magnetism, when it has been charged in an Energizer and is inside your inventory, uses CF to suck up items that are farther away than you can pick up by yourself.
You can enable and disable it by
sneak-right-clicking with it in hand.

The Ring Of Growth, when it is charged in an Energizer and in your hand, uses CF to make plants around you grow much faster.

The Ring Of Liquid Banning, when it is charged in an Energizer and in your hand, uses CF to remove Lava and Water.

Batteries are a good way to store CF to move around. They can be charged in an Energizer and discharged in an Enervator.

When holding them in hand, they can be
sneak-right-clicked to put them into discharge mode. This means that they will charge any other items in your inventory.

The Leaf Generator can generate CF just by being placed alongside some Leaves.
It will destroy the leaves, generating
<rf> CF per leaf broken in the process.
By right-clicking the generator, you can see how much CF it has stored.
It has a
range of <range> blocks.


The Long-Range Breaker works like a normal Breaker, but it can break up to <range> blocks in front of it.
Per block broken, it uses
<rf> CF.
When right-clicking it with a
Redstone Torch in hand, it will change between a mode where it gets deactivated by Redstone and a mode where it responds to pulses.

Breaking the <range>th wall

Sequence Breaking

The Automatic Precision Dropper works much like a normal dropper, but it will drop items without needing a Redstone Signal.
It also won't spit them out all over the ground, but it will
drop them straight into the direction you point it at!
When right-clicking it with a
Redstone Torch in hand, it will change between a mode where it gets deactivated by Redstone and a mode where it responds to pulses.

The Ranged Collector works much like a hopper, in that it collects items around it, having the power, however, to pick up items that are in an area of <range> blocks around it.
It has a
filter that can be set to white- or blacklist.
This comes with a disadvantage, however: It doesn't auto-output its items.

Balls of Fur dropped by live cats.
More information on the next page.

Balls of Fur are an item rarely dropped by cats which have been tamed by the player.
Cats are very mysterious creatures as they
appear to get everything stuck in their fur. Balls of Fur may seem disgusting at first, but when removing all of the hair by right-clicking, they will reveal some valuable items.
Or just some String.


Laser Relays exist in different variants, however, they all have the same basic functionality.
Laser Relay can be connected to one ore more other laser relays using a Laser Wrench. This can be achieved by right-clicking the first relay and then right-clicking the second one. There can be an infinite number of interconnected Laser Relays, making what is called a Network or System. Such a network will have no predefined starting or end point, but instead,

every Laser Relay has access to interact with all of the other ones in different ways.
Connecting two
Laser Relays has some restrictions, however. First of all, two connected Laser Relays must be at most <range> blocks apart from each other.
Additionally, two
Laser Relays of a different type cannot be connected to one another.

View the other items in this chapter to find out more about different types of Laser Relays!

Hovering over Laser Relays with the Laser Wrench will also bring up useful information like the energy flow configuration or the priority configuration.

Additionally, linking two
already connected Laser Relays will cause them to disconnect.

The Energy Laser Relay is a block that can wirelessly transfer CF.
When placing a Power Generator or Receiver next to the relay, it can receive Power
from any other relay in the network and send power to any other relay as well.
During an energy transfer, they have a slight
Energy Loss, but nothing to worry about, especially because it's per transfer, so it doesn't matter how many Lasers are inbetween two machines, the loss will always be the same amount.

There are three tiers of Energy Laser Relay. They have different maximum amounts of energy to be transferred through them in one tick. The energy caps are, in order, <cap1>, <cap2>, and <cap3>.
Additionally, the energy loss is a bit higher every tier.
Interconnecting different tiers is possible, however the lowest cap and highest loss of the two relays connected to the blocks involved in the transfer is considered.
Energy Laser Relays can not be connected by Phantomfaces.

Think of this:
You need to craft
black wool, black clay or anything else that needs black dye but you are just guilty about killing so many innocent squids?
Well, the
Black Lotus is exactly the thing you need!
Just look around
in the wild a bit, and you will find one, then being able to craft some Black Dye that can be used instead of Ink Sacs so that you don't need to kill poor squids and L any longer.

Do the lotus pose

The Atomic Reconstructor is used to craft Crystals, which are the main crafting ingredient in most items from Actually Additions.
Upon being supplied with power, it shoots out a Laser.
When the Laser hits a block, it will convert all surrounding items and blocks, provided they can be converted.
When shooting a laser, it uses
<rf> CF, but additional rates vary depending on the conversion.

There are various Lenses that can be attached to the Reconstructor that don't all follow the default behavior of the Reconstructor and are able to do some neat things.
See the
Reconstruction section in the booklet for more information.

When right-clicking the Reconstructor with a
Redstone Torch in hand, it will change between a mode where it gets deactivated by Redstone and a mode where it responds to pulses.

It should be noted that any recipes listed without information about Lenses don't use one.
I thought that was obvious.

When you have crafted a couple of items, you might want to find a way to automate this.
There is a very simple way to do accomplish this:
Place the
Atomic Reconstructor down facing into a Precision Dropper (to find it, look it up in the All Items Entry!).
Next, place a
Ranged Collector in the area that has the converted items set as a whitelist.
Now you can just chuck your raw materials into the Dropper to convert them!

Molecular Transformilator

The Actually Additions Manual, the book you are looking at right now, contains a variety of useful information about all of the items.
Once you get the hang of it, it is very easy to navigate. Here is a quick rundown:

While you are in a
chapter, like this one, you can use the white buttons at the bottom to turn the page back or forwards. This can also be done by using the scroll wheel.
Chapters, however, aren't the only thing that this book consists of.

Were you to go back a level via the buttom on the top left or via right-clicking, you would find yourself inside an entry. Entries contain all chapters that are related to a specific topic. Here, you can also turn pages and click the items on the page.

Were you to
go back another level (again, via the button on the top left or right-clicking), you would find yourself on the main page of the manual.

Turn the page now via the button on the bottom right.

On the main page, you can see (and click on!) a list of all of the entries.

bookmarks are placed at the bottom of the booklet. While you are in a chapter, you can bookmark the page you are currently on for later viewing.

The booklet also has
a lot of other functions, though. Look around in the GUI to explore them all!

Now press the back button on the top left or right-click to leave this chapter.

The Atomic Reconstructor, by default, can only convert some blocks.
This can be changed, however, with
Lenses. They can be attached to the Reconstructor via right-clicking with them in hand. To remove them, right-click with an empty hand.
They all use a different amount of power and will only activate
once they have it.
Lenses have lots of different features and uses, as you can see in this chapter.
However, there are also some
other useful recipes too.

The Atomic Reconstructor has the ability to split books with multiple enchantments into more books, with only a single enchantment each. This costs 155000 CF, so you will only ever be able to split a single book at a time. Be careful to not leave multiple books in the path of the reconstructor, or it might hit one with only a single enchantment, voiding 155000 CF! As a side effect, this process generates enchanted books out of thin air to fulfill it's purpose. Magic, right?

The Lens of Color changes the color of Stained Glass and Panes, Stained Clay, Carpet, Dye, Lamps, Wool in its sight.
Contrary to using no lens, it goes
through blocks and only converts blocks it touches.

The Lens of Certain Death will, deal lots of damage to whatever steps into it, enough, in fact, to kill a player in a single hit.

The Lens of Detonation will create a fiery explosion around the block the laser hits.
Be careful with this. Seriously.
(With this lens, the laser also goes 3 times as far!)

The Lens of Disenchanting can be used to transfer a single enchantment from an enchanted item to either a Book or an already Enchanted Book.
This can be achieved by
throwing the two items in front of the laser (more than one of every type won't work!), but they have to be together in one blockspace.
When they are hit by the laser, the
topmost enchantment from the non-book item is removed and added onto the book.

However, this uses
<energy> CF.

The Lens of the Miner can create ores out of blocks in its sight.
When the laser hits a
block of stone, it will convert it into different overworld ores, whereas a block of netherrack will be converted into nether ores.
Each operation uses
<energy> CF, however each operation requires additional power depending on the rarity of the ore that is generated.

Sometimes, when you build, you notice there are just not enough decor blocks. Well, we present to you: Ethetic Blocks!
These are some quartz-like decor blocks with lovely patterns that can also be
converted into Stairs, Slabs and Walls using the usual, well-known recipe patterns.

The Vertical Digger can be used to automatically mine blocks from the world.
It has two modes: It can either
only mine ores or mine everything. When mining a block, it uses about <rf> CF.
Mined items get stored in an internal buffer that can be accessed through right-clicking.

Its default radius is <range>, but much like Phantomfaces, the Digger's range can be upgraded by placing 3 or less
Phantom Boosters above it.

(Works with any colored Drill)

I dig it

The Firework Box is a perfect thing for New Year's! When placed down and supplied with some CF, it will shoot out some randomly generated Fireworks around it.
For each shot, it uses <rf> CF. You can
right-click the block to be able to precisely configure the types of Fireworks you want to get and how often you get them, along with a bunch of other options. Just play around in the GUI to find out what every setting does.

This is a great way to set up cool looking Firework displays.

This is a rarely known fact, but to craft a Firework Rocket, just put together a Gunpowder and a piece of Paper.

Since the recent diminishment of what was known as Redstone Flux, a new way of storing power has arisen: Crystal Flux.
This stuff is generated by
all Actually Additions machines, however, it is compatible with Tesla and Forge Units, meaning machines that use Crystal Flux and machines that use any of the other systems mentioned can be interconnected without needing any sort of conversion.

To transfer Crystal Flux, just place a thing that generates or transfers it next to one that uses or stores it (or any one of the systems mentioned above). You can use an Energizer to charge up items.

The Ender Star can be obtained by both killing a wither and going to the end to collect Dragon's Breath. The latter is obtained by using a bottle on the purple particles that the dragon spits out.
Ender Star is used for multiple crafting recipes.

If you don't know what Phantomfaces are, check the Phantomfaces Entry first.

Phantom Redstoneface can be used to transmit redstone signals. This one, however, works differently to the other Phantomfaces as it only works in one direction. What this means is that the connected block has to provide redstone power for redstone next to the Redstoneface to become powered. It does not work the other way around.

The Spawner Shards are a crafting ingredient found by breaking spawners. Once a spawner in the world is broken, it will always drop one Shard.

The Spawner Changer is an item that can be used to manipulate the mobs that spawners spawn.
This can be accomplished by first of all
picking up the desired mob to spawn with the Changer, killing it in the process. Next, the Changer can be right-clicked on the spawner, causing the spawner to be changed and the changer itself to be destroyed.

This process probably won't work with every type of mob though.

Before we start: The Item Laser Relay system is more complicated than its Fluid and Energy counterpart, however, it is an extremely powerful way to manage and transport your items.
When connecting an
Item Laser Relay to any block that stores or handles items, it will basically "know about" the slots they have and what items are in them.
That alone isn't particularly useful, however the
Item Interface can interact with those items. Check out its chapter to find out how.

The Item Interface is the way to interact with an Item Laser Relay network. On its own, such a network will just "know about" all of the items and slots that connected containers have.
Item Interface, however, can be used to directly interact with these items. The way the Item Interface works is that it basically pretends to be a very large chest containing every slot of every container that is connected.

What this means is that you can use a Hopper or any other item transport mechanic on the Item Interface and it will function like a chest, being able to accept items and have items pulled out of it. But instead of any items being stored inside of the Item Interface they will go to and be pulled from the Laser Relay network.

To actually
connect an Item Interface to a network, just place an Item Laser Relay next to one.

Soon you will find that sometimes you will need to white- and blacklist what you actaully want to go into a container.
Advanced Item Laser Relay is able to do just that. When right-clicking, you can configure a Whitelist or Blacklist inside of the GUI.
This list has two sides, however. The
INBOUND side basically means "things that are trying to go into the container the Relay is attached to", while OUTBOUND means "things that are trying to exit the attached container".

This doesn't only work on storage containers in the network, but also for Item Interfaces, meaning that you are able to set up a storage system and only pull out specific items in certain places.

The Hopping Item Interface works the same as a normal Item Interface, meaning that you can connect them to an Item Laser Relay network by placing one next to it.
However, whereas you need to pipe items into the normal
Item Interface, the Hopping Item Interface will pull and push items on its own. It has every functionality that the Hopper has, but instead of storing items in an internal inventory, it stores them in the network.

For special items in Actually Additions, there are also special Banner patterns. All of these just require the item next to the banner in the crafting grid with, optionally, a color. You can also combine them with a Shield like normal.
The items that have a banner pattern are:
Actually Additions Manual
Phantom Connector
Leaf Blower (not the advanced version)
Drill (only the white one works due to the way banners work)

If you have ever done any Cave exploration, you will have probably noticed some caves that have trees and grass inside of them.
These can be found at any height underground all over the world, and they can be very valuable when needing wood for torches and tools at some point. Sometimes, there might also be some
treasure hidden in the trees!

If you didn't ever see one before, look on the
next page for a picture!

The Bowl of Water can be obtained by right-cliking a bowl on water anywhere in the world. When the Bowl of Water is then right-clicked onto a block, the water will be placed, much like a Bucket.

This can be used, for example, for early game farms.

If you don't move around
carefully enough, however, the water might spill out of it!

The Player Interface works in a similar way to the Phantomface, except it is connected to a player instead of a block, and the connection is established by placing it down.
inputting items, they will move to the player's inventory. Also, when inputting CF, it will charge the items in the player's inventory.
It has a default range of <range> blocks, however, it can be expanded by placing up to 3
Phantom Boosters on top of it.

The Display Stand is a block that can, for one, display any item or block by right-clicking with it onto the display stand. It will then be floating around on top.
To take it out of there again, just right-click with an empty hand.

The other feature, however, is that some items can be put onto it,
having special effects. This, however, will require the stand to get CF. Read more on the next page.

The Leaf Blower and Advanced Leaf Blower can be placed onto the display stand, resulting in the grass and leaves around it to be blown away.

Potion Rings can be placed onto the display stand. The normal version will give the specified potion effect to only one living entity in a small area, while the advanced version will give a potion effect to all living entities in a big area while using up a significant amount of CF.

The Item Filter can be used in Advanced Item Laser Relays, ESDs and Ranged Collectors to enlargen the size of their whitelist. This can be done by right-clicking with the filter in hand and placing items to be filtered inside of it. The filter can then be placed into any whitelist slot in the desired machine.
For more information on this,
hover over the whitelist buttons in the GUIs of whitelistable machines!

If you want to have a visual introduction to see what Actually Additions has to offer, you can watch this really awesome video by a friend of mine, Booty Toast (yes, weird name, I know).
His video covers most of the main stuff the mod has to offer, however it is
a bit outdated and doesn't cover everything. It's still a great introduction to the mod though.

BootyToast's Video

There is also the second option, a playlist consisting of a spotlight by Direwolf20. It is a bit more recent than the other video, however, it is substantially longer and provides a more detailed overview. So you have the choice: The quicker introduction on the left or the longer, more in-depth introduction down below.

Direwolf's Playlist

The Shock Absorber is a block that, when supplied with CF, it will protect an area of up to <range> blocks around it from any type of Explosion, be it ghasts, TNT or creepers.
Every block that is protected will result in a loss of
<rf> CF.

Credit where credit is due:

Or something like that.
Anyways, this thing was thought up and suggested to me by
praetoras. Thanks for that brilliant idea!

What's a fourth wall..?

The Player Probe can be used to change the player a Player Interface is connected to. If you don't know what the Player Interface does, look it up in here first!

To use the Player Probe, simply
right-click any player with it and then right-click the interface. But watch out!
The Probe will
notify the player and disconnect from them whenever they sneak and will also do so when they leave the server!


The Worms are a pretty useful species.
They will, once
placed down on dirt or grass, help you till the land around them in a 3x3 area and keep it wet.
Additionally, they will help the crops
grow faster by making the ground nice and soft.

Worms can be gotten by simply tilling grass with a hoe.
If you want to
remove a worm, just break the block it is on.

A worm at work

Sacks are an easy way to transport items around, however, they have some additional functions.
First of all, in their GUI that is accessed by
right-clicking, they can be set to automatically suck up items on the ground. Also, they have a couple of filter slots where you can configure what can actually go into the sacks.

Void Sacks have the same functionality as normal ones, however, they remove items from the world instead of storing them.

Additionally, Sacks can be, when filled up with a lot of items, right-clicked on a container like a Chest or a Storage Crate to quickly move all of the items in the sack into the chest.

The Empowerer is a mid-tier block that can be used to empower crystals and other items.
To use it, items that should be empowered can be
right-clicked onto the Empowerer, and empowering items need to be placed on Display Stands that are two blocks away, like seen in the picture on the next page.
To then activate the process,
every Display Stand needs to be powered with a lot of CF that is then drained to empower the item on the Empowerer.

The placement of the Display Stands

Because every mod needs an Infusion Altar

The Display Stand can also be used for other things! See the Blocks that use CF section for more info about it!

The Fluid Laser Relays work much in the same way that normal Laser Relays do, however the thing that makes the Fluid Laser Relay different from the Energy Laser Relay, however, is that it transfers fluids from internal tanks of blocks into other blocks.

Fluid Laser Relays can not be connected by Phantomfaces.

Note that when they are toggled to
Only out of adjacent Blocks mode, they will actively pull fluids out of containers around them.

The Item Distributor is a simple way to split up items and make them go in different directions.

The distributor will
pull items into it from the top by itself, and then split them up and put them out into inventories connected to all of the other sides of it.
It tries to do split the items
equally, however this works best when inputting one item at a time, which its pulling feature does automatically.

The Bio Reactor uses all types of seeds, foodstuffs and plants to generate CF!
To do this, just
place the items in its GUI. If you try this out, you will notice that it doesn't generate that much power by default. However, the more different kinds of plants, seeds and foodstuffs it has, the more power it will generate!

The Farmer is a block that can, once placed in the world, plant and harvest different types of crops and other plants which can all be seen on the following pages.
left side of its GUI is reserved for seeds and other things that should be planted, while the right side will contain the harvested goods.
It will farm in a
9x9 area in front of it.
It uses varying amounts of CF per operation.

my fam

Farming basic crops crops like Wheat, Potatoes, Canola, Flax and so on. Ground will be tilled by the Farmer itself.

Farming Cactus. Sand needs to be laid out for it to be planted. Cactus higher than 2 blocks will have the top broken off and placed inside of the Farmer.

Farming Nether Wart. Soul Sand needs to be laid out for it to be planted.

Farming Sugar Cane. Sand and water need to be laid out for it to be planted. Harvested in the same way as Cactus.

Farming Melons and Pumpkins. There will be checkerboarded air spaces left out inbetween the seeds for them to grow.

Farming Ender Lillies from Extra Utilities 2. They need to be placed on End Stone, Grass or Dirt.

Farming Red Orchids from Extra Utilities 2. They need to be placed on Redstone Ore.

The Lens of the Killer works much like the Lens of Certain Death, however it will also drop experience and player-kill loot.
This means, however, that it will use
a lot more power.

To pick up the experience it drops, you might want to try an
Experience Solidifier.

The Handheld Filler is a great way to fill any area with blocks.
To do this, first
sneak-right-click a block in the world that you want to fill an area with.

To actually fill an area, look at the
first corner and hold right-click. Let go of right-click at the second corner. The area you mark can be a flat plane or a cuboid.
This process requires
some CF for placing the blocks and you need to have the blocks in your inventory.

Do you really like Actually Additions? If you do, you can support me, Ellpeck, the author of the mod!
Do you think that's a thing for you? Well, then check out my
Patreon page by clicking the button below!
As you can see on the next page, you can get things like
floaty items above your head as a reward!

Thanks a bunch <3

View the Patreon

3pixel with his Patreon reward

Interested in everything that changed over the course of all of the versions of Actually Additions?
If so, you can click the button below to view a very detailed
changelog that contains every addition, every bugfix and all other types of changes!

View Changelog

If you want to download any new versions of the mod, view any infos or recommend the mod to someone else, I'd highly suggest checking out its CurseForge page by clicking the button below.

View the page

On the topic of self-advertisement, if you're interested in any of the other stuff I, Ellpeck, the author of this mod, do, you can go check out my website by clicking the button below.
On there, you will find links to all of the social medias I use, an FAQ, and information about Minecraft Mods and other stuff I make!

View the Website

If you want to know how to start, you can check out what the Engineers are up to.
They are two friendly
villagers that sell you various goods: One is the Crystallizer, who will exchange Emeralds and Crystals with you, and the Engineer will trade various machines with you!
On the next page, you can see the
house they live in - which is also worth checking out! But be careful, the machines inside the house are a little more fragile, meaning they will shatter once you try to break them.

Machines Primus

The Battery Box is a great way to store your power. However, for it to be able to use power, you have to right-click a Battery onto it. It will then be able to store energy on the battery itself.

If you set the battery to
discharge mode via sneak-right-clicking it or by applying a redstone pulse to the Battery Box, it will try to spread the power it receives equally to up to 15 adjacent Battery Boxes.

The Laser Relay Modifier: Invisibility makes the laser connection between two Laser Relays that both have it installed appear completely invisible.
You can install it by
right-clicking a Laser Relay with it in hand and uninstall it again by sneak-right-clicking the Relay.

By wearing
Engineer's Goggles, you can make hidden beams appear visible.

The Laser Relay Modifier: Range makes two Laser Relays that are more than <def> blocks away from each other be able to be connected anyway by increasing the range to <upgraded> blocks. For this to work, both Relays have to have this modifier installed.
You can install it by
right-clicking a Laser Relay with it in hand and uninstall it again by sneak-right-clicking the Relay.

The Engineer's Goggles are a very useful item that can be equipped on the player's head.
They allow you to
see certain information that you wouldn't normally see, like the upgrades on Laser Relays and invisible beams.

Engineer's Infrared Goggles are an upgraded version that additionally allows you to easily see any entity in a small area around you, even when there are blocks in the way, by making them appear glowing.

Crystal Clusters are blocks that generate naturally inside of Lush Caves.
When broken, they
drop one or more Crystal Shards that can be crafted together to create Crystals.
Crystal Clusters emit a bit of light, making them perfect for decoration. To harvest them in their block form, Silk Touch can be used.

Trials are a set of fun and interesting challenges that you can use to get inspiration on what to build next.
Once you
complete a Trial, you can press the button in the bottom right to mark the trial as completed, turning its name in the list green.
Since there is
no way to check if a trial is actually completed, Trials are meant as personal goals.

visit the Trials page, you can click the bookmark in the top right corner of the manual GUI.

Note that Trials are designed in a way that they should be completed with the concepts of Minecraft and Actually Additions alone.

Actually Additions made by Ellpeck. Source Code: Actually Additions on GitHub
Actually Additions WebManual made by Jemx.